Like the Waldo craze and the whole Disney Afternoon semi-craze, “Where in the World is Carmen Sandiego” was a huuuugee fad for a few years. Broderbund came up with this idea in the mid eighties (for a computer game), and of course it spun off into two TV shows in the nineties. Eventually, as the PBS show waned in interest, they decided to do a reformat of it and it became this really crappy third show (now history themed instead of geography themed) with probably the dumbest kids they could find. Luckily it only lasted one year.
I think the video game series could probably boast about being the only video game to come with a desk encyclopedia. That’s right; the game comes in a 4 inch thick case with some crappy “encyclopedia” for use in solving the “crimes”. Basically the way you play this game is you’re racing a clock that arbitrarily counts down the “hours” you have left to solve a theft of a historical artifact. You go to a location in time (time jumping is the biggest use of “hours”) and ask people (a text box) about the crime and they give you clues to what the criminal looked like and where he/she was going. Then you look up the clue in your “encyclopedia” and head off there, where you do the whole thing again. Eventually you either run out of time, and do another case, or you solve the crime and do another case; there’s no difference between winning or losing, save the fact that in your fictional world, someone with an incredibly clever name like “Ella Vator”, “Jim Shorts”, or “Stu Pidname” will have managed to get away with a Stradivarius violin from 1730, and that even though you were hot on the trail, the case will never be solved. Each game only takes about 15 minutes, and the only thing that happens when you capture the criminal is you get “promoted”. There really isn’t any point to playing after the first 15 minutes because it gets really boring looking for 8th century Chinese vases.
I understand that it was made in the early nineties and that the graphics aren’t better because of it. I understand that it’s supposed to be an educational game about history, but it seems to me that the only thing that this game actually teaches people is how to look up answers in an encyclopedia. It would be more educational if perhaps there was a recap test at the end of the game, where you had a certain amount of time to answer questions based on stuff that you “learned” earlier in the game. I would equate this scenario to the difference between an open notebook test vs. a regular test. An open notebook test only serves to determine how well you take notes, except in the case where there are way more questions than you could ever answer by looking up, or it’s an essay test in which you need to take points out of your notes and combine them to form a coherent essay. A regular test should make sure that you have an actual practical understanding of the knowledge, much like the final challenge on the TV game show. For those of you who weren’t even allowed to watch PBS when you were a kid, the final stage of the game involved locating 10 or so countries or states (depending on the continent that the map was of) on a large map on the floor, within a certain amount of time. The host would call out the place name and the person would have to put a marker on it, showing that the kid actually understood the geography of the continent and was not just reading it off of a map with labels and then going to place the marker.
Granted, a game that had a quiz at the end of it wouldn’t be any fun at all. I can’t imagine a kid wanting to play something like that. I mean I played “number munchers” on the computer like all present twenty-somethings once did, before games had more than 3 colors to show, but those computer lab exercises that we’d have to do back in elementary school were just outright boring. I’d much rather have a teacher teaching me…. or be jumping on Goombas, or shooting bad guys, or even, putting puzzle piece-shaped blocks that fall from the sky into lines so they disappear. Video games need to be fun, and repeating the same process five times per game is not fun, especially when each game is so short. If you’ve played one “case”, you’ve played them all, but maybe the object that’s stolen and the thief are different. I’m not a game designer, but it seems to me that the people behind this game wanted to push a game as being “educational” without trying hard enough to actually be educational or interesting to kids. I wouldn’t put it out of the reach of the NES’s capabilities to be able to have a map with different countries and have the player have to identify them, but I guess no matter where it goes, it’s hard to mask the whole “teaching kids things outside of school” thing that the creators were going for.
This game gets one and a half stars for putting forth an effort to create an educational game, and succeed at actually making it really popular. On the other hand, the game actually sucks, is incredibly repetitive, doesn’t teach anything that would stick longer than 5 minutes, is without a real goal to acheive, is incredibly repetitive, and is just plain boring. Also, the time usually runs out before you catch the crook (because of the amount of “time jumps” necessary to catch him/her) leaving you frustrated over something that you probably had no interest in playing in the first place, but thought would be cool because the box was so big.
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[…] January 21st, 2006 Nate The best Japanese import since…. ummm…. my DVD player? So recently (maybe a month ago?), the Morning Call let us all in on a supposedly huge new puzzle game trend that’s popping up everywhere. Called Sudoku, it’s a Japanese puzzle game in which a nine by nine grid is presented (sub-divided up into nine three-by-three square groups), with a select few of the squares filled with numbers from one to nine. The object is to fill in the entire grid with numbers from one to nine, so that no number is repeated in the same row, column, or sub-grid. The puzzles really don’t have much to do with numbers at all; they just serve as symbolic place-holders. You could use anything from letters, to roman numerals, to colors, to chinese symbols, it’s just that numbers 1 to 9 are a lot easier to recognize and see which ones are missing, etc. Rather than going into great detail on methods to solve the puzzles ( I usually use the process of elimination to determine which squares in a subgrid could possibly contain a certain number, or if there’s enough numbers filled in in a row or column, i’ll look into which numbers are missing from them and where each could go), i’ll just say that the wikipedia site on Sudoku has more than you’ll ever want to know on possible methods for solutions. Anyway, it is important to know how addictive these puzzles are… if you’re into logic puzzles. Considering that simpler (probably story problem style) versions of this basic premise were the main subject of the logic problems that I had done in (say it with me) El’-e-men-AR”-y school, this is the sort of thing that I just can’t stop doing. Weekly you can find them in the Sunday comics section of the paper, or on Fridays in the little “Life” magazine inset (those puzzles tend to be easier, but the boxes are generally too small to make markings in, other than final answers). Also, occasionally you can come across an advertisement for the Sunday puzzle on a weekday. Those ads usually contain a full-size puzzle, but unfortunately don’t come with a solution. Websudoku.com is probably the best for online Sudoku “puzzling”, and it keeps your time and tells you how good you are compared to other people, provided you don’t make a mistake. There are difficulty levels ranging from easy to evil, although they don’t have any of the super-puzzles pictured on the wikipedia site, which I would like to try sometime. I used to have crossword puzzle thing, but I got to the point where I realized the same clues were being used over and over again. Not only that but you can get to a point in a crossword puzzle where you have no leads on where to go next, and you’re completely stumped, possibly because you’ve never heard of a word they’re using, and you don’t really feel like picking up a dictionary to look something up if you have the first letter. The thing about the puzzles is that there’s always a next step, it’s just a matter of figuring out where it is. Usually, that one breakthrough will create a sort of chain reaction that should lead to the end of the puzzle, and even if takes an hour, it feels extremely good to know that you just tackled something this challenging, even though you just wasted an hour that you could be spending eating, sleeping, or sitting at the computer. Sudoku gets four stars for being a rather addictive and rewarding waste of time. It is much more interesting and challenging than a game of Carmen Sandiego would ever be, and it’s portable. You can get stuck, but there’s always a way out, and even if it takes walking away from it for fifteen minutes and coming back to it, it’s worth it. […]